Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
8
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Posted - 2012.01.22 02:28:00 -
[1] - Quote
Microjumpdrive Instantly travel about 100km or so Must have massive cap requirements and effeted by warp scramblers |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
8
|
Posted - 2012.01.22 02:34:00 -
[2] - Quote
Targeting link Your ship and targeted ship share all targets Any kind of ecm disables Limit chain of links to 3 ships |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
10
|
Posted - 2012.01.24 19:58:00 -
[3] - Quote
Ramming module or ship A self destructive module that does large amounts of damage to the impacted ship. Must have some limitations as a bump cruiser would suddenly become a superweapon if implemented wrong. |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
10
|
Posted - 2012.01.27 05:40:00 -
[4] - Quote
Bubble shield module
Extends your shield to surround about 5x your ship's signature radius and protects all fleeted allies within the area.
All damage within goes to your shields instead of the targeted ally.
Must have a drawback like 25% penalty to all resists.
Drops when your shields go below 25%
To prevent stacks of these all damage goes in full to all active bubbles.
Area effect hits from smartbombs would hit the shield once for each ship they would normally hit.
The problem of a fleet burying their bubble in web tank can be solved by simply bumping. |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
10
|
Posted - 2012.01.27 05:56:00 -
[5] - Quote
Kamikaze ships
Every class of ship
After a countdown does heavy damage to everything in a radius
Each class of kamikaze would deal about enough damage to destroy a ship of the same class with a fairly weak tank, frigates might be about a thousand while the supercapital would be more like 10 million. The countdown would be about 10 sec for a frig to 10 min for a supercapital. Once started it can't be stopped. Radius is approximately 5km to 50km frig to supercapital.
A pilot still inside the ship is immediately podded, ejecting and warping is highly recommended in the final few seconds of the countdown |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
10
|
Posted - 2012.01.27 07:09:00 -
[6] - Quote
Probe dampening Any attempt to warp to you from a probe scan is moved up to 100km in a random direction. This puts the enemy at something other then their optimal range and they may be unable to ensnare you before you can escape. |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
10
|
Posted - 2012.01.31 06:57:00 -
[7] - Quote
Could a moderator divide this thread into relatively similar ideas. I've seen several good ones get no love because they are lost in the thousands of posts here |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
12
|
Posted - 2012.02.01 05:39:00 -
[8] - Quote
Panic warp Immediately warps you using your ships entire capacitor in whatever direction you are already moving. Also can be used while in warp to stop or extend. |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
16
|
Posted - 2012.02.05 00:41:00 -
[9] - Quote
Hive ship
Has the sole purpose of being able to dock smaller ships into it and fully behave as if those ships were in station. Multiple classes of the ship. The smallest being slightly larger then an orca would be stargate capable and have a ship bay about 500k to 1 million. Then capital and supercapital classes would have 3 million and 15 million.
This ship would be anchorable so that the pilot could leave without it being stolen. The pilot would recieve notifications if anyone shows up in its overview range.
The ship would have no turret or launcher slots, though possibly bonuses to smartbombs radius and a unique ability that they dont hurt allies. There would be very minimal slots of any kind so this is not a comat ship by any measure.
Someones going to object to this but if fitted with a cloak it would use it when the pilot exits.
The purpose is to have a way to carry your whole personal fleet when traveling. |

Pidgeon Saissore
Dark Neutron Star
17
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Posted - 2012.03.03 20:38:00 -
[10] - Quote
Panic stop module Instantly brings your ship to a dead stop weather in warp or not. Assuming you are watching closely to d scan for warp bubbles you can stop early to avoid falling into a trap or if someone bumps you you can immobilize yourself again to either stay on the station you want to get in or to line your shot on them back up. |

Pidgeon Saissore
Dark Neutron Star
19
|
Posted - 2012.03.25 01:38:00 -
[11] - Quote
Bumper module Has no direct effect except to make a shape for your ship when coliding into things. It would essentially be a claw setting so that something is bumped inward instead of outward from your direct path. This would make it possible to push ships in a desired direction without needing to go back and realign to it repeatedly. |
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